Group Games for Game Night: 7 Mind Games for 3 to 12 Players
Seven group games where your score depends on what everyone else picks: majority, minority, two thirds of the average and more. Rules and tactics.
In most quiz games there is one right answer. In these there isn't: the answer that scores is the one that fits the group. You have to guess how your friends think, which is why they work best with 3 to 12 people who know each other.
The games
Crowd Mind
There is no right answer, only the majority. Everyone answers the same question in secret; the most popular answer scores best. Tactic: pick the obvious answer, not your favourite.
Minority Wins
Two options, one secret pick. Everyone on the side fewer people chose wins. Tactic: if the table looks predictable, go against it, but so will the others.
Two Thirds
Everyone picks a number from 0 to 100. The target is two thirds of the average of all picks. A classic of game theory: in theory everyone should say 0, in real groups the winning number is usually much higher.
Lowest Unique
Pick a number from 1 to 20. The smallest number that only one person picked wins. Tactic: 1 and 2 are crowded; the sweet spot is often a little higher.
Same Wavelength
A clue sits between two extremes, like 'cold' and 'hot'. Place the marker where you think it belongs; the closer to the group's middle, the more points.
Dilemma
A would-you-rather question. Make your own pick, then guess what share of the table picked the first option.
Place Your Bets
An estimation question. Type your guess, then bet on who will be closest, which can be you.
In Quick Wits these games run in a pass-the-phone match or in an online room where everyone answers at the same moment on their own phone; results appear together so nobody can copy. Mix them with a few reflex rounds for a full evening.
87 quick games for your next game night
Quick Wits: reflex duels, guessing, memory and group games. Pass one phone or open an online room. Free on iPhone.
Coming soon to the App Store